
Translucent skin material.
Vision:
The game was created in collaboration with Rigshospitalet and the task was to adress challenges of dialysis patients through. Our vision with the game was to communicate how a person with a kidney disease can experience beeing left behind because of the restrictions the disease makes them live under.
The game was created in collaboration with Rigshospitalet and the task was to adress challenges of dialysis patients through. Our vision with the game was to communicate how a person with a kidney disease can experience beeing left behind because of the restrictions the disease makes them live under.
Main roles:
I worked on creating the character in 3D, a translucent skin texture, storytelling and level design, for a low poly game.
I worked on creating the character in 3D, a translucent skin texture, storytelling and level design, for a low poly game.
Tools:
Blender
Substance Painter
Unity
Zbrush
Team:
Johannes Donner Schackinger
Kaspar Dahl
Simon Knude
Blender
Substance Painter
Unity
Zbrush
Team:
Johannes Donner Schackinger
Kaspar Dahl
Simon Knude
Storytelling
The character`s skin changes from red to blue during the game to reflect how the disease worsens and how it becomes more and more different to its friends. I generated four different skin textures, to show how the characters skin gradually changes.

In game screenshots of the four different skin textures.
Asset production
I also worked with some assets for the environment. As it was an outside scene we decided to focus on trees and grasses to create the scenery.
I also worked with some assets for the environment. As it was an outside scene we decided to focus on trees and grasses to create the scenery.
Grass.
Pine Trees.
Deciduous trees.
Hollow tree trunk.
Concept
We wanted to make a fully playable gaming experience so we focused on a simple, low poly, stylized visuals. We decided to make the character`s heads smaller than the concept. It looked to heavy in 3D.

Concept art: Johannes Donner Schackinger
Storyboard
Scenatio 1
Scenatio 1



Storyboard for scenarios 2, 3 and 4:





I also rigged and animated the characters and implemented them in a third person controller in Unity.
Character rig.
Character implemented in Unity.
For the scenarios I also used some post-processing to create a more welcoming mood in a video with a tough topic. The cutscenes in the game can be seen in the video below.
Cutscenes video.