Vision:
I wanted to explore how far I could reach with a limit of 100.000 polys. I went for a realistic look and focused especially on the skin details and the hair cards for the beard.
It is a spare time project made during 2020 and I wanted to challenge the norms of what an action hero looks and dresses like.


Tools:
Blender 
Zbrush
Substance Painter 
Substance Designer

Final look and geometry
Geometry and Typology
Wireframe and baked high poly details
Wireframe and baked high poly details
Wireframe - front
Wireframe - front
Wireframe - 3/4 front
Wireframe - 3/4 front
Low poly - front
Low poly - front
Low poly - side
Low poly - side
Low poly - face
Low poly - face
Texture details
Jacket - Back
Jacket - Back
Pants
Pants
Pants - Close up
Pants - Close up
Feet
Feet
Concept art
In engine screenshots