Vision:
I wanted to explore how far I could reach with a limit of 100.000 polys. I went for a realistic look and focused especially on the skin details and the hair cards for the beard.
It is a spare time project made during 2020 and I wanted to challenge the norms of what an action hero looks and dresses like.
Tools:
Blender
Zbrush
Substance Painter
Substance Designer
Zbrush
Substance Painter
Substance Designer
Final look and geometry
Geometry and Typology

Wireframe and baked high poly details
Wireframe - front
Wireframe - 3/4 front
Low poly - front
Low poly - side
Low poly - face
Texture details

Jacket - Back
Pants

Pants - Close up

Feet
Concept art



In engine screenshots






